Interface Fractures IV: IF4Q

Interface Fractures is a series of audiovisual explorations Luka Prinčič has been developing in collaboration with the Slovenian Cinematheque since 2013. The series’ cinema-sound episodes share the same method and format: an immersive situation in the darkness of the cinema, the use of digital and open source tools for generating image and sound, a dichotomy […]

Interface Fractures IF4Q

Interface Fractures is a series of audiovisual explorations Luka Prinčič has been developing in collaboration with the Slovenian Cinematheque since 2013. The series’ cinema-sound episodes share the same method and format: an immersive situation in the darkness of the cinema, the use of digital and open source tools for generating image and sound, a dichotomy […]

Interface Fractures III: SILICON

http://emanat.si/en/production/interface-fractures-iii–silicon/ Sound, video, programming Luka Prinčič Direttore esecutivo Nina Janež / EMANAT Supporto prodotto da Emanat, co-produttore/partners Slovenska kinoteka, PiNA, co-finanziato da Mestna občina Ljubljana, Ministrstvo za kulturo RS, JSKD La serie di esplorazioni audiovisive di Luka Prinčič dal titolo “Interface Fractures” esplora e riflette sull’inafferrabilità dell’interfaccia come relatione tra attori connessi in rete, e nel frattempo traccia […]

Work in progress: Interface Fractures III

It seems like there are four overlapping sections on which work is being done: hardware, software, content and aesthetic & form. Hardware We got all of the important hardware – new SSD disk drive, NVIDIA GTX960 card that will hopefully give us enough power to create visuals in 1080p resolution at 60Hz/FPS, and a full […]

Interface Fractures III: Silicon log #1

These days I started some work on a new chapter of my audio-visual series called “Interface Fractures”. Bought a new graphic card – Nvidia-based GTX960. Also a fullHD multitouch screen is here for exploitation in next couple of years. SuperCollider for multitouch Somebody (Scott Cazan) on the supercollider-users list mentioned a fork of SuperCollider with […]

Interface Fractures II: Metal @ IZIS, Odeon, Izola

Audiovisual live composition ‘METAL’ originates out of understanding of contemporary world as a mutual interlacement of digital and analogue, discrete and continuous, human and machine-like (non-human), in a movement of the mind without exclusion and polarisation of the pairs. Each object (human and non-human) is a part of the social network of interactions, through which […]

Interface Fractures II: Metal @ Pritličje, Ljubljana

Audiovisual live composition ‘METAL’ originates out of understanding of contemporary world as a mutual interlacement of digital and analogue, discrete and continuous, human and machine-like (non-human), in a movement of the mind without exclusion and polarisation of the pairs. Each object (human and non-human) is a part of the social network of interactions, through which […]

Interface Fractures II: Metal @ Kiblix’14, Maribor

Audiovisual live composition ‘METAL’ originates out of understanding of contemporary world as a mutual interlacement of digital and analogue, discrete and continuous, human and machine-like (non-human), in a movement of the mind without exclusion and polarisation of the pairs. Each object (human and non-human) is a part of the social network of interactions, through which […]

Interface Fractures II: METAL

“Interface Fractures II: METAL” is an audio-visual composition performed live with rapid moving images synchronized with rhythmical intertwinement of noise, low frequencies and digital clicks. In the darkness of cinema and through mutual amplification of vision and sound the experience of the composition is very physical and immersive. Rhythmical pulsation of low and high frequencies […]

Interface Fractures II: Metal

Audiovisual live composition ‘METAL’ originates out of understanding of contemporary world as a mutual interlacement of digital and analogue, discrete and continuous, human and machine-like (non-human), in a movement of the mind without exclusion and polarisation of the pairs. Each object (human and non-human) is a part of the social network of interactions, through which […]