Case in Favour of Isolation Tactic

Sometimes someone writes somewhere in the internets something that seems very well articulated I just want to re-blog it (oh, times where reblogging was a thing!).

the lore about why that doesn’t work is because it’s not the responsibility of the people they hurt to go and rehabilitate fascists, because they’re the last people the fascists will believe, and the first people they’ll hurt and what’s worse is that if they’re given space to communicate their ideas, it’s more likely that you’ll change than they will. It’s the same reason police departments are never reformed from the inside.

the reason why isolation is an effective tactic is because fascism always spreads by debating it. If you lower your bar to engage with fascist viewpoints to “deradicalize” them, the conversation isn’t “how can I help the marginalized people in my life” it’s “do marginalized people deserve to exist”, which is a very different conversation. and upon that, it’s not a 1v1 debate either. fascism is a spectator sport that thrives on putting down its opponents.

and I think the biggest thing is that fascism is an emotional response and not a logical one. A fascist can’t ever be defeated by enagaging with them, because even by entertaining their viewpoint and beginning a discussion, they’ve won. Their goal isn’t to prove that fascism is better, it’s to encourage an emotional response in the people that hear their arguments, which is very different from what we’re used to.

as a strategy, isolation has worked incredibly well actually. the thing is, far right communities ALWAYS implode when left alone, because when they have no strawman to defeat, they turn on each other immediately. After a while, people realize that everyone in their life has abandoned them, and the only people left are white supremacists who genuinely hate each other, and they’ll have no choice but to leave on their own volition.

(via by wgahnagl)

reblog: KodeLife


First time I heard about KodeLife was at LPM Roma in 2012, at 8am after a long night of performances, demoed by Hexler on his laptop, having a hectic conversation with a russian artist. It gave me inspiration to dive into the shader live-coding world!
KodeLife is now released, cross-platform, and is a good starting point to experiment with shaders of all types, from vertex to fragment shaders, GL or DirectX, etc.
As inputs, you get uniform variables like mouse, time, resolution, your own textures and the mic in/wave FFT analysis.
You can use it fullscreen or send the output to Spout or Syphon.

Download here.

rebloged via | TOPLAP [] | Media Art,Art+Code
on March 25, 2017 at 02:47AM



Fragment is an open source, collaborative, web-based spectral synthesizer and live-coding platform for sounds and visuals.

A single GLSL fragment shader generate the visuals in real-time, in stereophonic mode, the red and green channel is captured by user-created vertical slices which are then fed to an additive synthesis engine which transform the slices content to sounds.

Fragment main features:

  • Powerful additive synthesis only limited by the processing power available
  • Stereophonic or monaural
  • Polyphonic
  • Multitimbral
  • MIDI IN support
  • Collaborative; code, slices and uniforms are shared per sessions
  • JIT compilation of shader code

There is three additive synthesis engine to choose from, one of which is independent from the application and can be downloaded on the homepage, it act as a server and receive slices content over the network from any clients allowing anyone to run the synthesis engine on dedicated hardware such as a Raspberry PI, it support high quality audio and is able to route the audio captured from specific slices to multiple output channels.

Fragment is aimed at artists seeking a creative environment with few limitations to experiment with, a noise-of-all-kinds software.

Check it out at





Media Art,Art+Code


March 25, 2017 at 09:51PM