Jit.log#190904

Trying to make a review of what has been done and researched since last log entry.

About 8 days ago I realised I need to get into understanding underlaying concepts of patterns in SuperCollider in order to be able to imagine first and then know where and how to start laying first prototype/s for Jitakami. I’m been at this point of starting for very long and it’s quite frustrating to be constantly conceptualizing but nothing comes out of it.

I worked through the whole Streams-Patterns-Events SuperCollider tutorial. It did open and solidify some concepts, but I’m painfuly aware how it is really important to keep coding stuff in SC on daily basis. And on the side note – I actually think I should stick with one programming language for a while, master it and write the whole sound_engine+GUI in it first and then start expanding it to visuals.

I was writing and testing and trying hard to move from the dead point for the last two days. Current question is – what data should an ‘agent’ actually output – send and execute an algorithm. How to shape ‘agents‘, what kind of information do they have and what do they output. I started to write what kind of libraries we (should) work with (inventory): libraries of instruments, libraries of duration patterns… what other patterns are important, how to classify them, how to treat them so that I can create a simple specification.

I guess there could be a small library of basic instruments, like a drum machines (hihats, snares, kicks, claps, percussion, glitches), bass generators/synths, pads, leads. This is classification according to function of an instrument in a song. Let’s start simple.

The other ‘sort of’ library should be duration/trigger patterns – 8 or 16 bars of beat patterns, about 10 variations that could be applied to beat machine for example. And then melodic patterns for basslines, and melodic patterns for leads, and the same for pads.

This needs to be laid down in a simple specification and that’s our blueprint version 0.1 (or 2019-9).


Tomorrow I’m leaving for Linz with a train and a bike. The program is packed and the only thing I know and I’m looking forward is Ryoichi Kurokawa – especially his live a/v performance. He has done a new one in 2019. He also has an installation – silent one on Ars Electronica, and there are two things I’m wondering about – what and how did he incoporate A.I. into his work to be featured on the show, and secondly, why is his a/v language very dear to me. It is extremely powerful to me and something I “understand” (in affective sense) very well. Like his artistic language is very clear and domestic. When I watch his work it is … I don’t know how to describe it.