design

Milton Glaser

“… the role of design is not to persuade, it’s to inform. I believe that deeply. And that if you try to persuade people to do something that is against their best interest, you’re doing something that is selfish, pigheaded, stupid, and ultimately destructive.”

“We must admit that the guiding force is money, profitability, and selfishness—otherwise you couldn’t explain what’s going on in the world. And in an attempt to act against this, you have to feel that you’re in the same boat as everybody else. And people don’t feel that way at the moment. They feel that everyone is in their own boat.”

“When you draw something, you have to pay attention to it, and that means you have to be attentive. And being attentive is the only way to understand what is real, because most of us, as you know, walk through life asleep. Drawing is an instrument for changing that state of mind.”

“I do have this idea, I really have to say this, that everything is accessible at once. That the entire universe is in everybody’s brain, and there’s nothing we don’t know about everything.”

bloomberg.com/news/articles/2016-05-06/milton-glaser-wants-you-to-prove-you-exist
en.wikipedia.org/wiki/Milton_Glaser